Team Fortress 2 Update Released December 11, 2024 - TF2 Team
Happy Smissmas 2024!
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
Added the Winter 2024 Cosmetic Case
Contains 23 new community-contributed items
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Fore-Head Slice
Taunt: Peace!
Taunt: Curtain Call
Added 18 new community-created Unusual effects
9 new effects for Unusual hats
9 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
Mann Co. Store winter sale!
Smissmas runs through January 7th, 2025
General
Fixed a client crash when previewing imported items in the Workshop dialog
Fixed showing an error model when equipping the Scottish Resistance
Fixed The Executioner not hiding the Scout's dog tags
Updated the Mountebank's Masque to fix a problem with the materials
Updated/Added some tournament medals
Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
General
Added the gamemode intro movie (made by Lacry, thanks)
Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
Added Hale's kill icons
Visual improvements to Hale's Ability HUD (thanks Funicular)
Added a visual cue signaling an upcoming Saxton Punch!
Minor visual improvements to Saxton Hale and his particle effects
Fixed the boss bar sometimes starting invisible
Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
Fixed a rare bug when Hale's Ability HUD textures become missing
Balance Changes - Saxton Hale
Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
Weightdown ability is disabled during Jump Fatigue
Increased Hale's health by ~100HP per opponent
Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
Hale's resistance to knockback reduced from 75% to 35%
Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
Balance Changes - Mercenaries
Explosives and fire now deal 50% more damage against Hale
The 40% minigun damage penalty now applies to full crits only
Broken Demoman shields now retain the charge ability
Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
Greatly decreased sticky trap damage reduction
Removed Scottish Resistance's 20% damage penalty
Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
Updated vsh_tinyrock (additional changes)
Improved performance
Fixed odd clipping at one of the spawns
Updated vsh_distillery (additional changes)
Improved performance
Updated vsh_nucleus (additional changes)
Fixed setup time ending five seconds too early
Improved detailing in some areas
Improved clipping on staircases
Increased control point capture time to 15 seconds
Removed collision on some lights
Changed damage model and damage amount of the toxic waste pit and puddles
Updated vsh_skirmish (additional changes)
Fixed setup time ending five seconds too early
Fixed an issue where Engineers could build in the crocodile pit
Fixed not being able to wall climb certain trees in the main arena
Fixed some lighting issues on stalactites and other props
Parts of Hale's intro sequence no longer play while waiting for players
Improved optimization and detailing in some areas
Improved clipping on spiral stairs (Thanks Aar!)
Updated security system
Updated cp_brew
The shortcut from RED spawn to the "A" point now has a nobuild trigger
Added floor indicator for the health kit in the "A" point wooden shack
Adjusted "A" point wooden shack to allow more breathing room
Fixed getting stuck on the "A" gate's frame
Fixed teletrap near "A" point ditch route
Fixed being able to place buildings inside an out-of-bounds room outside "A" point
Fixed some stuck spots near "B" point
Fixed being able to shoot through a crack in the BLU forward spawn
Fixed floating props in the diner
Fixed one way door not forcing itself closed
Cleaned up some collisions and clipping across the map
Improved lighting on all of the archways
Updated koth_krampus
Fixed missing trees in skybox
Improved look of waterfall texture near full health-kit
Fixed minor visual errors
Minor NPC clipping changes
Fed krampus some oats
Updated pl_emerge
Switched on the cart light
Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
Fixed some doors showing incorrect textures
Fixed the final capture point displaying an incorrect string
Fixed the map occasionally playing incorrect ambient sounds
Minor visual and performance tweaks
Updated cp_carrier
The Carrier now has full crits rather than mini-crits
The Carrier now uses the robot voice lines
Improved hearability of the Carrier's voice lines and footsteps
Fixed visual bugs with the boss bar
Fixed the Carrier sometimes becoming invisible while taunting
Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
Fixed occasional phasing through the elevator platform at BLU spawn
Decreased size of the frog
surprised no one posted this yesterday, didnt even see the update my self yesterday and didn’t know it came out until I got in game with my friends and we were on some new map lol