- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Loved the trailer, even though the first game was “only” a 7/10 for me. Regardless looking forward to this, Obsidian is making great games consistently.
If the main menu music will be only half as good as the original Im sold :D
Honestly with how many absolute bangers Obsidian has put out even just recently, I’m very excited for this and for Avowed. Looks like 2025 will be a very big year for them.
Doing this off of the back of games like Pentiment and Pillars of Eternity 2, I just love this studio. They’ve basically replaced Bethesda in my mind and I have far more hope for Avowed than Elder Scrolls 6 at this point
I really enjoyed the first one. I missed some side quests due to shooting npcs in the head when they gave me attitude, but it was worth it. It had some long sought freedom compared to most new open world sandbox rpgs.
It’s been so long I thought they had dropped the IP. The first game has some issues but it wasn’t as bad as people make it out to be. Hopefully they addressed the issues with the first game.
What issues? Who makes it out to be bad? As far as I remember everyone has always loved this game, it’s like saying “despite the issues with Fallout New Vegas, it’s not as bad as people make it out to be”, or Skyrim, or Red dead redemption 2, it’s the kind of game I don’t think I’ve ever heard someone complaining about it (except perhaps for the existencial dread caused by finishing such a good game and not knowing what to do next)
An issue I had was the shitty atmosphere (at least for me) and the soulless world
As far as I could tell, the “issues” people primarily had with it were that they wanted it to be bigger, but I also really appreciated its scope and how little time they wasted.
I had at least one quest which, when certain choices were made, would not complete. They never fixed it, but did release a cash-grab level-cap-increasing version later. Left a bad taste in my mouth. (There were other bugs and issues I faced that also never got fixed, but I don’t recall what they were anymore). I mostly did enjoy the game, otherwise, and the size was fine in my opinion.
I genuinely loved the first game, my only gripe is it was a glorified demo and needed far more content.
I still finished it 3 times consecutively within the first week mind you.
damn it
I misread as the Outer Wilds 2 and I was extremely excited for a fraction of a second until I realized it was the other game :;<
I haven’t played Outer Wilds yet, but I loved The Outer Worlds, so I’m all on board for this. I have my doubts that Microsoft will want Obsidian to launch Avowed and Outer Worlds 2 in the same year though.
please please please don’t look up anything about the Outer Wilds and go in blind
It’s a legendary game that most wish we had the ability to experience for the first time again with a mind wipe🏅🫡
I love the idea of the game, and started playing it. But realistically it needs you to commit to some continuous time otherwise you forget what you’ve learned, and I haven’t had the time yet. I played it for a few days, explored lots of places but didn’t learned anything, possibly I was looking on the wrong planets and trying to figure out how to do it right on that planet got frustrated because I didn’t have something that was needed, or something… But I do love the idea of the game, and I want to go in blind. But some of those puzzles can be really frustrating when you only have a few minutes per day and forgot all about them by the next time you try to solve them.
I’ve been deterred for so long because Majora’s Mask was perhaps the most violent reaction I had to playing a video game, and Outer Wilds does the Majora’s Mask thing.
The one mechanic is similar, yes. But the gameplay and exploration are drastically different.
I can’t praise the game enough… it’s just so good.
For example. You’re in a dungeon and then it happens and you go back.
In some ways something happens when you’re pulling on some thread. There’s no dungeons, no goal (explicitly). You are exploring and as you learn more you realize there’s areas to check out because they’ll answer some question you have about what happened or why something is the way it is.
In this case perhaps the mechanic occurs and you find yourself briefly annoyed. But then you go back to the spot, this time things are in a different place and state and you realize something happens that allows you to go further which leads to another thread/mystery.
And then you’re off. As time goes on you learn to accept and then even invite it. More and more you unravel deeper mysteries, learning what and why and then seeing earlier conclusions in a new light.
Why it’s happening, how it’s happening, what can be done and can’t, etc. it’s really a one of a kind experience.
I probably will check it out some day, but that mechanic that’s similar is the thing that deters me.
It’s a foil in Majora’s Mask but, after a little bit, a kind of ally in this one.
You find yourself waiting for it, as it enables you to move on to the next jaunt you’re going to make.
The entire game is one giant puzzle rather than MM where it’s alot of smaller ones that the mechanic gets in the way of.
The one mechanic is similar, yes.
Thank you for commenting in a spoiler free way!🤗
I was paralyzed as to how I was gonna say/ask the same thing😅
I went and edited more into the answer. Trying to capture the feeling about it so that they aren’t afraid of being annoyed. Hopefully I handled it gingerly enough.
as far as I know I think you did great!🌸🍀
Great trailer, although it edged a bit too far into Star Lord territory at the end there