Tried it out finally. Chose ruin as my spawn point, brought up my ship, call for hangar door to open… there’s a second set of doors that won’t budge. I’m basically trapped on the station. Spend an hour trying to find other ways out, then give up and log off.
Let’s reset and try again tomorrow.
So, a while back we used to try to leave our hangar only to suddenly blow up as we got through the hangar entrance because of server desync issues.
You probably already know this, but for anyone else who doesn’t: The client (your computer) acknowledged the takeoff request, but the server either did not receive it, or it was too bogged down with other requests and it didn’t get around to it yet.
To you, the hangar door looked open.
To the server, the hangar door was still closed.
So, when you tried to take off, you would get halfway through the hangar exit only for the server to register that you had smashed into some invisible hangar doors that the server thought were still closed.Their solution to this problem was to double layer the hangar doors. One layer will only open for the client, the other layer will only open for the server.
Most likely what’s happening is the servers are getting hammered by the sudden influx of new users all wanting to see Pyro for the first time and they just can’t keep up with all the requests. It’s good test data for them because they can see where new bottlenecks are, it just sucks to get caught up in it for a bit.
Give it a day or two and things should calm down. They will also be turning on some EU servers in the next few days (right now everything in the EPTU is running on USA servers) and that should help to lighten the load.
Very nice, any word on the current state of the patch? I’ve heard it’s been jank to the point of not really being worth playing.
When was the last time a major release was in any way stable
Sure but there’s unstable and then there’s totally unplayable.
I’ll have a look today. I was hoping server meshing would solve the instability.