Now if only they could more clearly communicate when games are playable offline.

  • sp3ctr4l@lemmy.zip
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    1 month ago

    However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.

    I will always love Valve for their ability to use corpospeak against corpos.

    Your game has anti-cheat?

    Wonderful!

    I’m sure that always only results in an improved experience for all gamers, lets let them all know!

    =D

    • ILikeBoobies@lemmy.ca
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      1 month ago

      Gamers don’t care

      If Valve was against this then they would block them from their store. This is avoiding legal consequences

    • conciselyverbose@sh.itjust.works
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      1 month ago

      Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.

      • PM_Your_Nudes_Please@lemmy.world
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        1 month ago

        That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.

      • CaptDust@sh.itjust.works
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        1 month ago

        I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.

      • TipRing@lemmy.world
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        1 month ago

        Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.