Now if only they could more clearly communicate when games are playable offline.
However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I’m sure that always only results in an improved experience for all gamers, lets let them all know!
=D
Ooh and it’s a giant yellow banner you probably won’t miss, and not some two-shades-ligher-than-the-background nonsense.
Good job, Valve.
Gamers don’t care
If Valve was against this then they would block them from their store. This is avoiding legal consequences
That’s fair: most probably don’t.
I appreciate a ‘this won’t work in Linux no matter what you do’ banner on things, though.
That’s awesome! GTA V just screwed everyone on Linux! What a rug pull.
Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.
That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.
I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.
Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.