The Wii (and Wii U too, tbh) along with PS3/Xbox 360 (Kinect) were pretty nice. On the other hand that’s just my youth and what I grew up with haha. So maybe I’m biased.
Meh….
It was good for making development easier for indie developers, and the graphic fidelity was nice, but it didn’t really open many new gameplay possibilities.
A few key Sony exclusives came out on the PS4, but overall in the industry third party games were hitting pretty hard (e.g. Sekiro, Bloodborne, Doom 2016, many indie games) that I consider part of the generation.
The console business model of subsidized hardware and platform specific-exclusives is coming to an end.
Semiconductors costs have gone up and they will only continue to get even more expensive. At the same time, graphics are reaching a “good enough” phase, where marginal increases in fidelity require exponentially more processing power.
It also doesn’t make financial sense to not eventually release games on PC (if not have a same day multi-platform release).
This generation of consoles is pretty lame
The last good console generation was the PS2 era.
The Wii (and Wii U too, tbh) along with PS3/Xbox 360 (Kinect) were pretty nice. On the other hand that’s just my youth and what I grew up with haha. So maybe I’m biased.
There’s an argument that the PS4 generation was pretty great too, but Xbox had their last good console with the 360.
Meh….
It was good for making development easier for indie developers, and the graphic fidelity was nice, but it didn’t really open many new gameplay possibilities.
A few key Sony exclusives came out on the PS4, but overall in the industry third party games were hitting pretty hard (e.g. Sekiro, Bloodborne, Doom 2016, many indie games) that I consider part of the generation.
Steamdeck?
I don’t really think of that as a console. It’s a handheld PC.
The console business model of subsidized hardware and platform specific-exclusives is coming to an end.
Semiconductors costs have gone up and they will only continue to get even more expensive. At the same time, graphics are reaching a “good enough” phase, where marginal increases in fidelity require exponentially more processing power.
It also doesn’t make financial sense to not eventually release games on PC (if not have a same day multi-platform release).