Today’s game is Oxygen Not Included. Every once and a while i’ll hop into this game and just build a colony. Usually they go to shit real fast though. This one i decided to try scheduling my duplicates, so i have them split between night shifts and day shifts equally.
If you’ll look to the right of the image, you’ll see the Piss Pit. That’s where i have them dump all the dirty water until i get something to clean it. I also have them constructing a cafeteria for them to eat in. I figured they probably need one, and especially a kitchen to produce food in. I want to get a farm started too feed them better food.
I also have a “warehouse” built to the left. And by Warehouse i mean like 8 Storage containers i’m too lazy to organize. The first one is algae though so they can get to it in an emergency. I’ve also built a generator room, with two beds under it. that’s where the generator staff sleeps, so it’s harder for the power to go out. If the power goes out then everything goes bad real fast and i don’t want my little guys dying.
Here’s an extra picture of an older colony that my friends have taken to calling the Mess, because it’s such a jumbled mess of wires, pipes, vents, and beds.
Is this like Fallout shelter?
ONI is more like dwarf fortress.
you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
Haven’t played DF, but this sounds complex.
it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.
things like:
the entire game is like this.
Wow. Thanks for the detailed reply.
I guess I’ll just try it when it’s on sale.
yeah if you’re not sure whether you’d be into it it’s better to not waste money :)
if you’re interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it’s crazy complicated stuff but if you’re into that it may win you over.
For me, it feels like a mix between Rimworld (colonists with schedules, traits, and skills) and Factorio (complex production chains, finite resources). Add to that a unique physics system, where everything has a weight, a melting point, a conductivity and so on, and you’ve got ONI.
i would honestly compare it to Rimworld, in terms of colony management. it’s very intensive, way more in depth than fallout shelter. and it’s a lot of fun
That’s good, I liked Fallout Shelter, but wanted more depth. Though, some of the other comments are making me think it might be too complex. Still, seems like worth a try!
Kind of? It’s like If there was a lot more micromanaging things in Fallout Shelter