Just your typical internet guy with questionable humor

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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • Ugh, I had written a lengthy post and lost it. I haven’t played Widelands itself much, but I have played Settlers 2 a lot. If anything I explain below is different in Widelands, please correct me ;)

    Anyway, a TLDR for those that have no idea of what to expect: The Settlers 2 is a lot more about logistics and planning use of space than anything else. It needs very little input most of the time, it’s a very slow paced game.

    The main things to keep in mind is available space, roads and resources. The game is separated in hex-ish tiles. Depending on how much free space there is, you can build a basic, medium or large building. As a rule of thumb, basic buildings require no resources to function (one exception being mines, which need food); medium buildings receive either 1 or 2 resources and deliver the worked result; large buildings are usually farms or a fortress.

    So, imagine Age of Empires 1, but if you had to connect every building with a road network, with every worker and every resource traveling through it, one at a time. Once you set up something to be built, you’ll see a worker walking his way there, as well as resources being carried towards it. The busiest roads can receive a donkey that will also haul resources between the connected flags - you cannot manually upgrade roads, even if you have a surplus of donkeys.

    Unlike AoE or pretty much every RTS, you don’t train units at all. You need a minimal military to garrison military buildings, which will increase your borders. Once any of these is fully built, a number of soldiers will come out of HQ and move to occupy it. HOWEVER, if you are attacked, only the soldiers within that building will protect it. You don’t participate in combat at all. The soldiers just line up and fight. When a military building is occupied by the enemy, it and everything that was within the lost border is destroyed.


  • Better title: Kadokawa employees are reportedly “optimistic” about the takeover. Subtitle: Kadokawa owns FromSoftware

    Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.

    As a result, employees are said to be “thrilled at the prospect of an acquisition by Sony”, according to a new report from Japanese outlet Bunshun (via Automaton).

    HAAHAHAHA, Oh The Onion, you guys are… It’s not The Onion… (for anyone that doesn’t get it, PSN has been hacked a couple of times)

    Anyway, the “thrill” comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.


  • Back in the day, devs shipped the game and that was it.

    For PC, that remained true only up to 1996 or so, some games had update patches post release, which you had to find and download from the dial-up internet. For consoles, that remained true until 2006, with Final Fantasy 11 being a notable 2002 exception. Also, judging from some rom dumps, some games did receive updates after the initial release, though you’d need to buy the newer version and not even know what the fixes were






  • Simpler plastic design I mean. I know that beyblades were always radical-goofy looking, but older ones you could still make out most of the shapes from a distance. Newer ones look like the one in the pic, 5 layers of different whatever just on the upper part. Maybe the plastic ones always looked like that and I’m just that old, ugh





  • Epic deserves shit for being a shitty company overall. The lower sale tax is great for devs, but most consumers don’t care, because the program is a shitty Unreal application pretending to be a shitty web browser

    Valve can definitely lower their sale tax, they get loads of money off trading cards and skin sales, maintenance of that shit is waaay lower than the petabytes needed for games. At least some of the money is spent making better consumer stuff, like Steam deck and increasing the number of games that you can play on Linux with Proton. Doesn’t explain the 30% either way