I feel that 3 got good once they re-released it with better camera controls. I couldn’t stand the original release. It was way too hard to see ahead of Snake.
I feel that 3 got good once they re-released it with better camera controls. I couldn’t stand the original release. It was way too hard to see ahead of Snake.
Getting the first layer height correct is another key with PETG. You generally don’t want to have your Z offset further down than it takes to get an even layer. Find that level, then adjust the extrusion multiplier on your filament in order to fill in any minor gaps. Lowering your Z offset to fill in those gaps is going to contribute to buildup on your nozzle. As far away from the build plate as possible has been the right level for me.
I can definitely print closer to the bed with other materials than I can with PETG.
Okay, well that’s the depression talking. I should know!
Make the appointment now to start the clock, and in the meantime you can try something online, maybe an AI based therapy.
I think the third game (are you playing the re-release with the fixed camera controls? https://metalgear.fandom.com/wiki/Metal_Gear_Solid_3:_Subsistence) opens up after you’ve gotten past the first couple of areas. I’d rank the third just below the original. If some of the cutscenes were shorter, I’d put them on equal footing.
But if you’re not into it, I wouldn’t force it. There are too many great games to play something that’s not fun for you. I never finished the fourth game because of that, and I never even started the fifth even though I bought it on sale for $5.
Also, give the Gamecube remake of the original a shot (The Twin Snakes). It was essentially the original baked into the game engine and control scheme of the second game.