Great improvement! I wonder if it is viable for early game speedruns?
Great improvement! I wonder if it is viable for early game speedruns?
There are 2 storage tanks, so we have 8 tiles to work with (maybe a little more if pipes end up being shorter but that doesn’t matter). Off the top of my head, I could do it in 5 tiles. First, a decider combinator as a basic memory cell to count the crafts, resetting at 2x. Then another to pick the recipe earlier in the ui if the count is less than x. Finally, a constant combinator with the later recipe as the fallback option when the other turns off. Switching for a second decider would make the system more robust against any changes with priority when there are multiple recipe signals, but that is still 6 tiles, which is an improvement.
It may appear that way if it was unevenly heated, causing pockets of boiling water surrounded by comparatively cool water. This would make it look like it’s boiling, but then, when mixed, it is then much cooler than if heated by a kettle that relies on convection to mix the water.
Yeah, I was built around slumber and coup de grace, so I feel your pain. I nearly died to the Minotaur too as I started using levelled spells just to make it go faster and then I was out when it attacked. Had Ember give him a run around while Lann killed him lol.
You could count crafts and make an equal count of each which should do the same thing. Don’t know if you need the buffer to prevent stalling though…
Loop hero has you trying to rebuild a forgotten world as you traverse round a simple loop…
Recently finished that game as an Azata and transcended. The story is great and the mythic paths are really quite fun, but I found combat to be a slog on the higher difficulties. Ended up turning it down to normal (from core) in act 4 due to the sheer amount of fights that take ages. The Defender’s Heart battle took me almost 2 hours! I get they want to make it feel grand, but it just slowed it down too much. For any new players, I recommend picking a lower difficulty, and use liberal use of real time for easy fights, of which there are far too many. You also need some resilience against bugs, as there are many. Only a few are game breaking, but most are really annoying and cause you to lose actions or items or something. Despite all this criticism, behind all that is a great game and I do recommend it to crpg fans, especially if they like pf1e (which I hadn’t played at the time).
Yeah, but are you bald everywhere? (Sorry)