I’ve been playing Tomb Raider 2013, I’m 6 hours in and I think I’m already bored. The gameplay loop is unfortunately rather repetitive: platforming, stealth, kill tens of assailants while crouching behind cover, platforming, stealth, kill tens of…
Bummer. I liked that game a lot. And switching between those three things tended to do more for pacing than most games manage. Most, myself included, will tell you the sequel is better in no small part due to the larger emphasis on tomb puzzles, but it probably won’t change your mind.
I’ve been playing Tomb Raider 2013, I’m 6 hours in and I think I’m already bored. The gameplay loop is unfortunately rather repetitive: platforming, stealth, kill tens of assailants while crouching behind cover, platforming, stealth, kill tens of…
Bummer. I liked that game a lot. And switching between those three things tended to do more for pacing than most games manage. Most, myself included, will tell you the sequel is better in no small part due to the larger emphasis on tomb puzzles, but it probably won’t change your mind.
Well, I was thinking that what’s missing was Tomb puzzles, so maybe that would help?