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Joined 9 months ago
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Cake day: March 18th, 2024

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  • Enemies are visible in Chrono Trigger as well, specifically so you can avoid them. If you’re significantly over-leveled, they’ll even run away from you, if memory serves. I’m playing through Metaphor: ReFantazio right now, and its solution is to make it so that you can one-shot those enemies outside of battle; and if they’ll actually challenge you, you go into the battle mode proper. That’s certainly one way to skin that cat. Meanwhile, The Thaumaturge (released this year) has a shocking number of similarities in its battle system to Metaphor (and, presumably, Persona), but its number of combats are fairly scarce, in a good way, never really ending up in that situation where you’re super over-leveled, because its leveling system doesn’t revolve around a lot of “number go up”.


  • What you’re referring to are “trash mobs”. They’re usually less incentivized in tun-based games that emphasize tactical positioning, like Baldur’s Gate 3; you won’t find a single encounter that felt like it shouldn’t have been there. If the combat encounters are very quick, the designers are incentivized to put in more of them, which is why I don’t usually like real time with pause (like old D&D games), though Pillars of Eternity II definitely cleaned up the trash mob problem from its predecessor, even when you play it in real time with pause mode.